Well, iirc they buildings all had snow versions in TS.... and even if snow versions of units don't work per se, ini modifications to the maps would allow the same effect.
(I'm just guessing here, the code might work on units as well as buildings) QUICK_EDIT
Some of you may have noticed a few new topics sprouting up in our GDI section here in the Odyssey forums. Unfortunately, for the past few days I have been limited to a dial up speed connection on my internet, however it has given me some time to (slowly) re-organise the forums for some better presentations and neatening up text. Check out the GDI forums for some updated images and information on units.
As I have edited topics many will not show up as new or changed, however most if not nearly all infantry and units have had their threads neatened up with improved pictures getting rid of some terribly outdated ones! _________________ QUICK_EDIT
A new update, if only a small one. I have released some ingame screenshots of Tiberian Odyssey in the images forum which I will be updating every so often now and then. All these images can be found on the ModDB page. Also, I have been working on touching up the original civilian buildings for TS and whilst they are no where near as good as TS:AE's work I do like to think they are some what better than the original TS plasticy look (sorry I don't have the TS originals for comparison). Feedback as usual is always greatly appreciated .
Please don't forget the GDI section of the forum has been 99% updated with new ingame shots and any suggestions or ideas are appreciated.
Wow. The quality difference is staggering to be honest. Its so much more detailed. o_o Will all the civ stuff get this treatment or is this just for the rural stuff? _________________ Victory! QUICK_EDIT
I'll do it to as much as I can, to be honest I didn't want to do to much if I was the only one that thought it looked good, but if it's worth continuing it then I'll keep working at others. The original WestWood shps weren't that bad, the detail in them just got lost in an array of bad colours and poor contrast. _________________ QUICK_EDIT
G'day everybody, about time I updated Tiberian Odyssey a bit, development is good, I've been having alot of fun playing the mod, it's really in good shape right now, shame I get one or two IE's that never let me finish a match though. I've been getting sidetracked with misc things as I am usually sitting around waiting for new media and other bits and bats to roll in.
This I have been working on, looks a LOT better ingame when animated and I also made it so every so often a flash appears along with a thunder noise (the sound does variate). I'll be improving this and adding a few additions, such as lighter rain, tiberium rain, snow and perhaps some general Tiberium dust ambience for some maps.
Yes we also have a sense of humour here btw . (The lightning explosion animation is old, so please don't comment on it!)
Rain animation isn't that large (not like a global map sized one or anything) and yeah I needed transparency otherwise it'd look bloody terrible heh, though the shp is still up for a remake, it was definately a more than adequete test shp though. _________________ QUICK_EDIT
Suggestion: Would you consider doing a map in mostly flooded areas? Something like New Orleans right after Hurricane Katrina with partially submerged structure and such? Add in 'islands' and areas that have not been flooded over as well, of course. However, orient the fighting more on aircraft and amphibious/hover units. _________________ Victory! QUICK_EDIT
Actually Volgin you're spot on with some ideas I have had myself regarding some heavily flooded areas, I made a few building shps sunken into the dirt terrain for the map sunken island and will do the same for some buildings that have plunged into some watery graves if people think it's a good idea? _________________ QUICK_EDIT
If I ever get done with them, I am more than happy to donate the finished models/shps to TO. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Thu Jul 01, 2010 12:00 pm Post subject:
Morpher wrote:
Actually Volgin you're spot on with some ideas I have had myself regarding some heavily flooded areas, I made a few building shps sunken into the dirt terrain for the map sunken island and will do the same for some buildings that have plunged into some watery graves if people think it's a good idea?
I think that would be a great idea personaly (the screen shots above look great i like the upgrade center)
Hyper wrote:
This whole rain effect, wonder if the engine will allow a SHP to be drawn over the visible rect...
There is the static which appears when loading a new save from ingame while playing a map with an ionstorm (msn me if you dont know what i mean, could be worth looking in to) _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Hmm. Perhaps for a mission, GDI has to evacuate civvies from a flooded out city using patrol craft/dinghy like things (whatever TO's equivalent would be) to pluck civs off of overpasses and such, or islands. Meanwhile, the streets-turned-rivers are also being rapidly contaminated by Tiberium and critters are also coming in for some human munchies? IDK. Katrina evac meets Tiberium... _________________ Victory! QUICK_EDIT
Hmm. Perhaps for a mission, GDI has to evacuate civvies from a flooded out city using patrol craft/dinghy like things (whatever TO's equivalent would be) to pluck civs off of overpasses and such, or islands. Meanwhile, the streets-turned-rivers are also being rapidly contaminated by Tiberium and critters are also coming in for some human munchies? IDK. Katrina evac meets Tiberium...
Well... The mutants have a river boat.. I think we can work something out QUICK_EDIT
There is the static which appears when loading a new save from ingame while playing a map with an ionstorm (msn me if you dont know what i mean, could be worth looking in to)
The same static appears at the start of a storm, but i know this. The game draws only the first frame IIRC of STATIC.SHP and tiles it across the tactical port. QUICK_EDIT
i just about died when i saw these graphics, i wish i was that good, keep it up guys! _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
Just remember transparency causes horrific lag online. And a map full of constantly playing transparent anims would probably make online unbearable. QUICK_EDIT
Well... August to say the least has been a very busy month for me. I recently moved house which was chaotic to say the least, I also had my birthday which was chaotic yet again to say the least and many other various life-based-things which were all just as chaotic as each other have all fallen upon this month so forgive me if I have been sort of neglecting the forums here a bit . Anyway I know here media speaks a thousandfold over words and my rambling so I'll pop some things here for you guys to have a look at!
Also, I finally managed to find some tools that work at recording ingames so I made a very rough video just testing some WIP stuff out. Please do note this video is a test both of TO and fiddling around trying to get good quality and filesize so it's best to view in the highest quality option available.
More updates to come! _________________ QUICK_EDIT
Nice to hear new soundtracks, I also liked both the rain and the lightning effect in the video a lot (though the lightning should've struck more often in my opinion)! _________________ QUICK_EDIT
Well, I can change the frequency of it per map, I have a few variations (for different sounds), I was surprised it didn't actually occur more often though heh. _________________ QUICK_EDIT
How can you create lighting light? White shp or ambient setting? _________________ Tiberian Sun : True Power - Reality Power Of 5 Factions... Last edited by GameMaster0000 on Fri Aug 27, 2010 9:46 am; edited 1 time in total QUICK_EDIT
Well I know things have been relatively quiet here besides a few small discussions so I have added some new ingame screenshots to this thread HERE for your entertainment. It shows off a little bit of how the campaign is currently shaping up even if only a few shots. There's a lot of good work getting done recently and my own personal motivation for Tiberian Odyssey is at an all time high, it's great to see work getting done and being able to enjoy playing it and tinkering with it. I'll add a few miscellaneous things at the end of this post also .
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Wed Oct 13, 2010 11:28 am Post subject:
I just got a malware warning when going to odyssey.ppmsite.com - it seems something awful has hijacked your site. You'd better take a look at it, clean it out, and change your passwords... _________________ QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Thu Oct 14, 2010 5:34 pm Post subject:
Motivation is at an all time high?
Interesting times ahead, and it's great to see this mod progressing. It's gonna be sick! _________________ Destroy to create. All for the hunt to dominate!
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