Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Tue Aug 26, 2008 10:38 am Post subject:
As you may see, I've finished the ramps too now. Only things remaining are water cliffs, shores, dirtroads and some minor editing of some other tiles (Highway road corner IE)... QUICK_EDIT
Sweeeeet, I'm surprised more people don't watch this mod when we churn out this kinda stuff (or better) every week or two. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Is it from Sudden strike? Looks nice btw. _________________ Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205 QUICK_EDIT
Nope. no Sudden Strike assets here, only in my mind and installed on my PC. Dutchy does all this himself, isn't he clever? If I ever get good enough at triggers there may be some sudden strike style missions (no base only reinforcements). _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
different to any Sudden strike game anyways, in 1 they were pink, in 2 they were grey/green and in 3 they're textures on stretched ground .
I know all the shampes of those cliffs anyways, I used to map for suddenstrike, I much prefer it's trigger system to RA2's but they're designed for different things. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Aug 29, 2008 5:07 pm Post subject:
As it seems that ppl are more interested in pics then text, I have 2 pics for you One shows you the cliffs, and another one shows a small change: roads have the correct grass now. It seems my new PC has some internet problems, so I won't be online much (on my old pc now, which doesn't have all the stuff I need)...
Also, the last pic is a WiP map for MV... More info soon in the map topic QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Aug 29, 2008 5:53 pm Post subject:
nice stuff, but some issues-
-The seams on the ramps are very noticable
-Tiling issues for the ramp pointing to the south-east
-Roads stand out too much for the terrain (probably placeholder so disregard)
-Seams on the sloping terrain
The sloping terrain is a mixed bag, because some pieces were done rather well, but in some places the seams are very sharp and visible.
(adds terrain to the "to-do list") _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Aug 30, 2008 8:58 am Post subject:
EVA-251 wrote:
nice stuff, but some issues-
-The seams on the ramps are very noticable
-Tiling issues for the ramp pointing to the south-east
-Roads stand out too much for the terrain (probably placeholder so disregard)
-Seams on the sloping terrain
The sloping terrain is a mixed bag, because some pieces were done rather well, but in some places the seams are very sharp and visible.
(adds terrain to the "to-do list")
-Yeah, that's something I still must work on... I'll leave it so for now, untill I have finished the rest of the Temperate terrain.
-Tiling issues may be because I made it in FA2, in which the terrain is always repetive.
-The plan was to keep the paved roads as they where, because they look good. Maybe something to discuss with Albrecht though...
-See 1 and 2. It may be changed if it looks the same ingame.
Thanks for the feedback though QUICK_EDIT
That was a problem with one facing in the last version of them, the ones facing up/down relative to the screen (e.g the ones that go in ^ that direction) were next to invisible so you had floating tanks and a weird looking slope set, it does look better than that ingame though. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Sun Aug 31, 2008 4:18 am Post subject:
It looks pretty interesting, one thing however is you gotta make the grass blend with the tops of the cliffs blend way better. As well, the concrete is a little odd, looks like you recolored the grass. Maybe tone down the grain a bit and add the odd piece of gravel into the fray.
And what is that right below the silos in picture 2, a tent or is that a roof? Actually never mind, I never really cared much for the rubble of buildings I can't garrison any how XD. _________________
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