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KW Russian Roulette (2-8)
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Jun 21, 2008 5:00 pm    Post subject:  KW Russian Roulette (2-8) Reply with quote  Mark this post and the followings unread

My First 8 player map, I like the way it turned out, but the bases may be a little bit too small (but whatever, there is plenty of room to expand). I think i went a little crzy with adding little patches of texture, but again, whatever.



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nathancnc
Vehicle Driver


Joined: 02 Jun 2008
Location: Canada

PostPosted: Wed Jun 25, 2008 2:05 pm    Post subject:  RE: KW Russian Roulette (2-8) Reply with quote  Mark this post and the followings unread

Another Great Map Dafool, Keep them coming! Although I think you did put a bit too many tib spikes. Maybe only half as many as what is there curently.

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Wed Jun 25, 2008 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

its great your doing these greeat maps with all the spikes
but bare in mind RA 2 only had primary contruction,
and also the cash levels were diiferent from tiberium.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Jun 25, 2008 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

24 Spikes
3 Blue Tib Feilds
8 Green Tib Feilds
16 Half Tib feilds (+respawn tib half the rate)

Bassically Each person has access to 1 tib feild (two halves are equivilant to one) right from the start, and then have 2 green feilds they can expand to. Since there are 8 expansion feilds and 8 players, ideally each person should only get 1. Then Each person has access to expand to a blue tib. Threee people to the side ones, and 2 people to the middle. Finally there are the tib spikes. 24 totally, or ideally three to a person.

So 2 green feilds, 3 spikes, and a fraction of a blue feild too much? and then with the patch, tib spikes are gonna be worthless anyways.

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nathancnc
Vehicle Driver


Joined: 02 Jun 2008
Location: Canada

PostPosted: Fri Jun 27, 2008 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
24 Spikes
So 2 green feilds, 3 spikes, and a fraction of a blue feild too much? and then with the patch, tib spikes are gonna be worthless anyways.


Very good point, the tib field amount is fine. I forgot about the patch nerfing tib spikes, so i guess it ok

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