"Lots and lots of kaboom." _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. Last edited by Judeau on Wed Jun 11, 2008 11:16 pm; edited 2 times in total QUICK_EDIT
You know exactly what I think of this Judeau, but I'll say it again: Absolutely fantastic, one of the best trailers for a mod I've ever seen. QUICK_EDIT
Oh, and these tiberium critters are WAY bigger than I thought
This trailer mostly just shows how useless your infantry is, tbh
*blink*, useless infantry ? _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Jun 12, 2008 1:08 pm Post subject:
There is a high resolution version added to the first post. The music is fantastic and it was the best trailer I've received to show in the summit. Too bad that I won't be there. If I'm lucky, a friend of mine there might display it or might convince someone else to do it, but at the moment I'm not counting with it... QUICK_EDIT
Well I have decided after much consideration to make, remake or enhance present or still in concept TSD voxels for every 3d model I make for other projects. In other words I make a semi return to modding in TS:P
Thats if there is still a need for said enhancement:P QUICK_EDIT
My intentions are to revamp all the units by making them slightly larger by 1 - 3 pixels in all dimensions to match the other units like the muty/neurtal APC and the dev/mammy. The size increases will only occur when the unit permits it, so the aim is to increase believability and make them look good at the same time.
Followed by this there will be a revamp on the camoflages used as well as increased detail on the units. This can be done by an increase in the use of colour information used. Expect 5 tone transitionals and a sane based method of wheel construction and detail. GDI too will go through a revamp in the way of the above stated processes as well as the introduction of an experimental camoflage I'm working on.
On top of this i'll be producing these units as 3d models as well as well as other models for other projects. As to not just be focusing on one type of modeling too often. This in turn will increase output through out my month or so break that I now have.
Also Blacky you and ill will have to be in close communication in regards to your harvisters. The GDI one may need to be remade to suit the rest of GDI's unit architecture. I have a concept drawn up at present and ill send it too you to see what you think. The nod one is perfect but will be requiring added detail using the above stated processes.
This is Pimp my mod Dregan style, expect some good things:P QUICK_EDIT
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