Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Tue Apr 08, 2008 8:37 am Post subject:
Bug with the 3D viewer.
I have resently upgraded my old GF 7100 to a 8800GT, and I was 100% happy with it. Was. Now, I cann't get the 3d preview to work in both VSE III nor HVAB. I have downloaded all my drivers and stuf, all the newest updates and stuff, but the proble is still there. The app works just fine, it's only the 3d view. Can this be fixed?
EDIT: Problem is "fixed" problably some random Vista update or erinstal of the nVidia driver _________________ This is a signature Last edited by Dupl3xxx on Thu Apr 24, 2008 4:28 pm; edited 1 time in total QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Tue Apr 08, 2008 11:43 am Post subject:
I cann't put the 7100 back in, it's "removed"
And I can send you the 8800GT (the asus one with one GB memory ) if you pay me ~ 450$ + tax + transport Serius! _________________ This is a signature QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Wed Apr 09, 2008 7:05 am Post subject:
The only thing that happends is nothing. When you start the app without a voxel loaded, the 3d view is gray. When I load a voxel, the 3dview is still gray. The other "layer" views work just fine though. the exact same on the VV and HVA. So nothing facy happens, no error logs, no nothing, that's the problem
EDIT: image of it
_________________ This is a signature QUICK_EDIT
The tank has a bad center. But the walker is fine. Imo the 3d preview should center the voxels properly. (@Banshee: Take the base HVA frame as a reference point and work out the bounds. Then center the object based on its bounds) _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Its not centered, so how is it doing it properly? If you worked out the bounds you could center it properly so the center of the model is the center of the view. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Nov 08, 2008 9:04 pm Post subject:
It uses the bounds to center the voxel instead of doing it artificially like it used to do. The 3D preview window also uses the HVA matrix in the same way OS:VV does. QUICK_EDIT
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