It is important to note that you should only play version 1.02 with unit count 1, with no value above 1, or else you will get an internal error. This was changed so that each of the new sides could start off with one unit (being their own MCV), this balances each sides starting attributes and ensures that the new sides will always recieve their own MCV without extras.
RE-ITERATION: PLAY WITH UNIT COUNT 1 OR ELSE YOU WILL GET AN INTERNAL ERROR.
You should also leave bases and short game unchecked.
This patch fixes some key balancing issues, bugs, cuts down on some laggy attributes, and tweaks a few things. This was especially prioritised in the case of online play.
To install, simply unzip to your TFADW directory and overwrite previous files.
Change list:
- Unit count 1 enforced as to balance all sides starting units. Now extra sides (CABAL/Mutants) are assured to recieve their own MCV, as with GDI and Nod.
- Removed Orca Transport (due to locomotor bug).
- Mammoth Mk II strength from 800 to 940. Elite ability from ROF to Stronger. Mammoth Mk II unique elite weapon removed due to glitch.
- Mutant Reinforcements strength significantly lowered (before it could allow you to destroy entire bases). Minimum warriors from 8 to 5, maximum warrior from 14 to 8. Digging Fiend (renamed from tiberian fiend for the reinforcements version) veteran and elite abilities from Stronger to Self_Heal and Scatter. Mutant Ambush Commando veteran and elite abilities from Stronger and Firepower to Self_Heal and Faster.
- Chameleon Spy veteran ability from Faster to Self_Heal. This fixes the speed glitch from a promotion crate. The value of speed crates has also been reduced from 1.7 to 1.
- AI speed team delays (from hardest to easiest) from 2000, 2500, 3500 to 1000, 1500, 2500. This makes the AI create attack forces sooner.
- Veinhole Tree strength from 1000 to 4000.
- LGSparkSys particle system removed from C4 and Tiberium explosions. This removes the lag which occurred when a tiberium field was detonated.
- The Ion Cannon particle system has been modified (New one looks nice
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- Mutant Mammoth Tank health from 700 to 640.
- CABAL Defender strength from 3000 to 6500 (Considering the pricetag, speed, late game).
- "That was left handed" comment removed from GDI Commando due to blip in sound file.
- Retributor Tank cannon from 40 damage to 35 damage.
- Delay of the AI in choosing enemy has been lowered.
- Various original TS animation coding errors have been fixed.
Remember, I am open to suggestions concerning this release. I am especially interested in if there is anything to improve upon balancing wise.
If you downloaded the .zip before the 18th December please redownload it again. Fixed a minor error.