Posted: Fri Aug 10, 2007 1:05 pm Post subject:
[RA2/YR] Prerelease Nuke Silo
Subject description: With Art code
PreRA2 is a little ways off. I hoped for a summer release but that's too hard. It's august 10th already...
Credit goes to COMMANDER for the basis of this work. The buildup and around 75% of the snow base is his work (It was incomplete), and most of the tower animations. My work consists of the temperate frames, though the temperate buildup is mostly his as well. Basically it's around 50/50.
He was seriously one of the best traditional SHP artists the community has had, with his work including the amazing Peacekeeper silo. It's a shame he disappeared, though perhaps like every other modder who left back in 2002/2003, he will wash back up on the shores for CNC3.
You know, on a side note, 2003/early 2004 was a pretty big time for modders leaving. We lost so many of the best people then. People who had been modding since 2001 and truly had some skill.
Anyways,
I think it turned out rather nice. The only qualms I have with the final product is that the base does seem a little bright in the temperate frames.
There's only one thing I would like to be changed. The nuclear material - logo. It should point out South-West instead of only South. It is in conflict with the tower, if you know what I mean. _________________
EDIT (Not again!): Btw, I think I know why Westwood originally changed the style of the Nuke Silo. The flying missile would simply show on top the tower _________________ Last edited by Crimsonum on Fri Aug 10, 2007 2:29 pm; edited 1 time in total QUICK_EDIT
Joined: 19 Aug 2006 Location: Sofia, Bulgaria, Yellow Zone
Posted: Fri Aug 10, 2007 4:18 pm Post subject:
I always loved the pre-release style of RA2. This silo makes no exception. Jusdt to go back home and check it ingame on my Pc _________________ The only true freedom is the one you have won. QUICK_EDIT
Stop flaming this guy now. I have no idea what he has done to get so much flaming, nor I don't care. I'm eager to see more of his work, so shut up. _________________
I concur with Yuri, lay off guys , there is no rule saying that he has to release them when you want him to, he's made the shp so he has the right to do with it as he pleases.
Good nuke, cant wait to see the buildings released QUICK_EDIT
I agree with him on the idea of everything needing to be similarly styled for it to fit in; the first thing I look for in a voxel is how it would look beside the other voxels I have ingame.
How's the soviet wall coming along? _________________
I agree with him on the idea of everything needing to be similarly styled for it to fit in; the first thing I look for in a voxel is how it would look beside the other voxels I have ingame.
How's the soviet wall coming along?
Art-wise, the soviet walls are finished. However, I have not positioned them for use in SHP frames, nor have I started that process at all. QUICK_EDIT
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