Very nice indeed.......
Looking forward to seeing cameos on the sidebar!!! _________________ http://www.ppmsite.com/forum/files/tifansig1_copy_180.png[/img][/url] QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Jul 19, 2007 2:26 pm Post subject:
The text can be a bit more photoshopped to look a little bit more textured, in my honest opinion. But you've got a nice concept in hands so far. QUICK_EDIT
Joined: 12 Sep 2003 Location: In my own little world
Posted: Sat Jul 21, 2007 2:22 am Post subject:
Burnt out design is good, but just wondering, you don't intend to keep that font do you? _________________ AI
Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.
Joined: 12 Sep 2003 Location: In my own little world
Posted: Sat Jul 21, 2007 11:12 am Post subject:
Well, regardless, the blood red design fits well, reckon it works nicely. _________________ AI
Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sat Jul 21, 2007 2:39 pm Post subject:
The sidebar is realy cool, has nice texture, but the text is a bit "blury" and a bit hard to read. Is is possible to make it a bit more "crisp"? _________________ This is a signature QUICK_EDIT
Don't worry Carnivean, the [WIP] (Work in Progress) title of this thread doesn't get through to them.
People, areas that obviously look incomplete, are simply that. You can make detail and font comments when he posts the "complete" version. That's when comments are important, to make changes. _________________ QUICK_EDIT
To be honest? Previewing it with a white background make it looks ztype ugly and hard on the eyes.
Also, the font is a tad hard to read. Might wanna replace it or space it out. Other than that, well, it's passable. _________________ Red Alert mod for C&C3. QUICK_EDIT
To be honest? Previewing it with a white background make it looks ztype ugly and hard on the eyes.
Also, the font is a tad hard to read. Might wanna replace it or space it out. Other than that, well, it's passable.
Unsuprisingly, I don't control the forum theme. Perhaps if you actually bothered you'd notice the planned terrain is volcanic, with that in mind it won't be on a light background.
You might also want to learn to read as I already responded saying the font is a placeholder until I create or locate a better font.
Pretty good that it's passable as it's only around 15% done. QUICK_EDIT
You really don't get it. This is a Work-In-Progress. The thread is about the GUI and only the GUI. Adding unnecessary art from the wrong game on top of it (I know it's just an example.) is just plain wrong. We don't need extra art to evaluate the GUI because all of it is already there. The GUI on white/black is just a preference on the viewers' part and detracts nothing the GUI itself.
Simply put, quit your bitching. _________________ QUICK_EDIT
The GUI on white/black is just a preference on the viewers' part and detracts nothing the GUI itself.
Wrong! As was already posted, if it's black on white it is hard to see. That by definition detracts from the GUI. _________________ Red Alert mod for C&C3. QUICK_EDIT
"black on white it is hard to see" <- Do you mean balck against white lacks of contrast 0_o ? Even with a black square close to it still will be against white as it's the background colour of ppm's forum ...
Don't get me wrong but I think all this blah blah about the background was caused by people who wanted to comment without anything to say. And by the way I think we saw much more with the white background ... QUICK_EDIT
Again, a mockup would detract from the image if anything as most people would focus on that rather than the GUI. It's animated now, if you people don't stop bitching about backgrounds I'll just delete most of the newer posts in the thread. You're meant to be commenting on the actual GUI itself (granted it's not finished so there's not a lot to comment on but suggestions would work.. other than 'OMG WHITE CONTRASTSES' at least), if you dislike the colour of the background the fill tool in paint would work wonders. QUICK_EDIT
OK personal opinion on the GUI..... It needs alot of work.
The GUI should depend on the mod or application your making it for, I really cant see any use for a gui like this in any cnc mod or cnc in general. Personally it should look technologically invigorating. With flash faction symbols and modern buttons. Plus it could look clean unless the mods faction are apocalyptic survivors or are part of wars that have lasted for years. You wanted decent opinions, you have mine. Hope it didnt hit too hard.
Again, a mockup would detract from the image if anything as most people would focus on that rather than the GUI.
Point taken but then I've always found that it's one of the best way's to really show GUI like this off. The Sidebar for Red Alert 2: Apocalypse Rising for example. QUICK_EDIT
Very nice indeed.......
Looking forward to seeing cameos on the sidebar!!!
Looked good from the start just can't wait for actual screenshot ingame with units,ect.
Also: what is the 'negotiate' button for, alliance??? _________________ http://www.ppmsite.com/forum/files/tifansig1_copy_180.png[/img][/url] QUICK_EDIT
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