Posted: Thu May 10, 2007 2:47 am Post subject:
Help with adding new airburst weapons!
Hey all, I need some figuring out why my new air-burst weapons will not work.
I've added two other new ones without problems, but any attempts to add more fail. I cloned the WEEDGUY settings and they have worked for the other two, so I made another clone and have been trying to add the new weaps there. I can make new airburst weapons work only if I use the existing working ones. (the second stage)
The long answer with full explenation (go to bottom for the short answer):
Triforce I believe you have the same problem that I wrote about in this thread:
I think you cant have invisible airbursts (the Inviso=yes and Image=none tags).
From what I have tested earlier when modding TibSun ROT= does not even affect invisible projectiles and the Speed= also does not have any effect at all on Invisible projectiles.
Little known facts: The Speed=90 on [120mm] actually has no effect at all and Invisible2 projectile for the Harpy only keeps the harpy from doing the bombing run.
Try instead giving the [HeatSeekerI] and [SeekCluster] a image= to a shp file that has the right amount of frames but has nothing in the frames (like if it was invisible). Then I believe you can trick the game that you have a fully working heat seeker that will behave like the ones with a visible image and not crash the game.
The short answer: Make a shp file with 32 frames but nothing in them and put it on your two invisible projectiles and remove Inviso=yes from them. QUICK_EDIT
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