Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sun Mar 25, 2007 6:01 pm Post subject:
Siegeville WIP
OK here it is, you finally get to see my mapping work!
This is the very first (of only two) maps that I have in WIP. I actually started this last September, and then stopped it to work on my SMMC.
Since then I've only looked at it a few times, so it's still got a few map errors in it.
The players start with a little tiberium nearby, and each one is heavily fortified. However, once that tiberium is used up, the harvesters have to go out into the open to collect tiberium in the large fields further from their base, where they are open to creature attacks, old TD units, and enemy players. There are several TD buildings that you can capture though that you can use to extend your base with. There is a civilian city which is beig eaten by veins, and a mutant city. Be careful in the mutant city, there's more in it that meets the eye
It's a TS:Retro map, but it works fine in plain TS Firestorm...
I haven't started on triggers yet, because I was still learning em at the time I was making this. The lighting too...
I have some really cool triggers planned for this map, though I'm afraid the release is still in the distant future, as my time is still very limited.
I think I'll release this map to the public when it's finished, then i'll change some things around when we put it into the mod.
Aro: Put up the more up-to-date picture... I know it's not finished yet... We'll wait and see
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Mon Mar 26, 2007 12:01 am Post subject:
Re: Siegeville WIP
Wow, your work, I can't wait to see what Aro will say about it:lol:
Nice map Team Black, though I hope that those dropship bays are dummy clones of the [GADROP] building. If not GDI players will have a great disadvantage when playing against Nod; Remember that [GADROP] is our "warfactory"
And did you use the alpha of our mod to take that "screen shoots"?, since [GADROP] looks like the default TS version ; just make to be sure that it's compatible with the mod QUICK_EDIT
I Like it.. However, there are a few faults in my opinion.
In each corner... There is One type of LAT (Excluding "Clear"), and i don't like the look of it, it also looks slightly blocky too.
And of course, that MASSIVE patch of green located near the center... It should just have a bit more different LAT tiling in there... And then, perfection...
Also, be sure to let us see the lighting out-come too.
Very nice work here, Blackster.. Nice to see you post your work, after being anonymous for so long. QUICK_EDIT
You really know your mapping skills Team Black . The only thing I don't like about your maps.... is that they make mine look like crap _________________ "War.... war never changes....." QUICK_EDIT
i love this map team black... it feels so post apocalyptic. everything looks amazing, one of the best maps i have ever seen. amazing job team black QUICK_EDIT
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