Posted: Sun Nov 19, 2006 10:43 pm Post subject:
Random Screenshots
Subject description: here you will find random captured teasers :)
First Screen shows... a city district in nod's hands, with my tick tank and the nearby garrisoned buildings destroying incoming enemy forces and holding a barrier.
the second one shows my GDI base, guardet by my automatic Hunter Seekers, very useful.
don't worry about the flag positions..i have to find for every building an own angle for the flag where it shows up, also the flag is a placeholder i'll do a better one. _________________ Hydraw Art on Facebook QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sun Nov 19, 2006 10:55 pm Post subject:
OMG *drool*
I like the flag position on the Sun TImes building.. It looks like a flagpole.. Otherwise, it's all really really good. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
yup they are garrisoned
it's a nod city disstrict that i made into my own personal barrier in front of my base that lies a bit away from the city but the city is an entrance to my base terrain, that way i have a lighter but cool barrier to hold first or lighter attack waves. _________________ Hydraw Art on Facebook QUICK_EDIT
well domnik, i am amazed by the work you have done... when i first met you you could not even relate to the rules.ini, now... you have a brilliant project on its way. well done dude! QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Mon Nov 20, 2006 10:18 pm Post subject:
Automatic hunter seekers...eh, I don't know if that's a good idea.
The rest of the stuff is INCREDIBLE though, very nice job, blubb!
This stuff must've taken some serious time to make _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
Just one thing bothering me - can't you make the garisoned buildings have sandbags or something like that to show off that the buildings i occupied. The flag can barelly be seen in the night. QUICK_EDIT
Just one thing bothering me - can't you make the garisoned buildings have sandbags or something like that to show off that the buildings i occupied. The flag can barelly be seen in the night.
i don't like to explain things 3 times and further
read in the garrison threat about that
it simply costs too much time, nerves and time and nerves, just hold your eyes open, the flag can be seen at night. _________________ Hydraw Art on Facebook QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Nov 21, 2006 6:25 pm Post subject:
Make a Rifle Infantry garrison or a Cyborg garrison, too, Not just ROcket GUys. They get pwned against an E1 flood. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
garrisoning is a standart for all buildings, it contains anti tank weapons and anti infantry weapons.
no sniper or no special case shit what imbalances the game. _________________ Hydraw Art on Facebook QUICK_EDIT
it's the bridge, and exactly using the prerelease snow explosion, oddly TS engine only makes explosion per cell, so there are explosions everywhere _________________ Hydraw Art on Facebook QUICK_EDIT
it's the bridge, and exactly using the prerelease snow explosion, oddly TS engine only makes explosion per cell, so there are explosions everywhere
Might be worth making duplicate versions of some of the bigger explsosions but with different transparency values
Would add more variation and could create the effects more precisely shown in the earliest TS Beta screenies (the 3 snow ones) _________________ QUICK_EDIT
I know this is kind a offtopic, but how can you set a weapon warhead cause more than just one type of explosions? because the warhead seems to cause explosions that are first in the "Animlist" line, the others are insignificant.
"AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58"
This is an example, the animlist of Armour Piercing. The explosion is always S_CLSN16, no matter what I do. How can I make the explosion variable, it's boring to see the same explosion all the time.
Ontopic: I see you have already added some lightposts (not the huge yellow ones) and traffic lights The explosions are very nice too, and BIG! _________________ QUICK_EDIT
those are the TSR lightposts yuri, btw those are floodlights if you look closer, they are even more stupid if they are that small when they got released in the official TS version.
about the warheads, i know your problem, but its not the place to talk about that, additionally i have no solve for that problem. _________________ Hydraw Art on Facebook QUICK_EDIT
shiner camp, just a suggest...keep your units a tad away from those nice guys in white with the 1 red shoulderpad and green tiberium ampulls....they screw you if you can't take them out, and they are faster than you! _________________ Hydraw Art on Facebook QUICK_EDIT
Btw, will the artillery be powerful but inaccurate in TS squared? rather than inaccurate and rubbish like in FS? _________________ Organised Rules.ini by Judeau QUICK_EDIT
That last screenie has the tiberium twinkle effect enabled - are you planning to use this? Because if so, you do know it makes online play impossible right?
Anyway, the whoel mod is loking very nice, keep it up _________________ QUICK_EDIT
The last explosion has really much white, in 1 or 2 maybe 3 frames, trust me its looking good like a lightflash, the whole exlosion itself is detailed well and goes look well ingame.
Twinkle effect IS enabled, but you can play the mod in MP.
Because of this i use 2 differen't rules ini's for squared, one without twinkle, for Mplayer, and one with twinkle for Singleplayer, in the end the mod will come with it's own exe and be sorted out cleaned that it doesn't iterrupt anything and beeing attractive and confortable for the user. _________________ Hydraw Art on Facebook QUICK_EDIT
Joined: 11 Nov 2005 Location: Buffalo NY, a yellow zone w00t!
Posted: Thu Feb 22, 2007 12:58 am Post subject:
Love garrisoning also. I wonder if Westwood ever foresaw the community making such drastic changes in a mod? _________________
-Wraith88 on EA forums QUICK_EDIT
garissoning is a old feature that has been cut out due to logic problems, for NOW, probably for later or ETS. _________________ Hydraw Art on Facebook QUICK_EDIT
if you need to know it ask around or use your brain i don't like to explain the same thing 100000000000 mio times plus i think its obivous when i talk about engineers...
anyway, new screen, gdi base anywhere on the vega map that is probably not includet but i don't know yet about ahaving converted SP maps.
anyways here you can see Civil powerplant tch buildings.
_________________ Hydraw Art on Facebook QUICK_EDIT
oh my gawd! I see Gangster's old tech center on use Damn it's beautiful. I believe lazyness could no way be the only reason for WW to abandon all this beta babies _________________ QUICK_EDIT
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