Posted: Fri Nov 17, 2006 2:31 pm Post subject:
The E.T.S.
Subject description: test version only
Extended Tiberian Sun version 3.10
It's test version only!
Features:
AACombat tag Cursor on Drop Ship Load Out screen now shown always
Tertiary, Quaternary, EliteTertiary, EliteQuaternary are supported now!
(including TertiaryFileFLH, QuaternaryFireFLH, TBarrelLength,
QBarrelLength, QBarrelThickness, TBarrelThickness)
MeteorShower new SW type
MeteorsNumber=[int] - number of meteors
Upgrade new SW type
UpgradeType=[int] (ARMOR, CLOAK, SPEED, VETERAN, FIREPOWER)
UpgradeRadius=[int] in cells
MultiMissile SW update
(now you can use any WeaponType=, different for different SW's)
DropPod SW Update
DropPodMaximum=[int]
DropPodMinimum=[int]
DropPodObjectFirst=[infantry, aircraft, unit]
DropPodObjectSecond=[infantry, aircraft, unit]
200 unit limit instead of 100
Only original FS 2.03 is supported
Please remember, what it test version and some stuffs may not work correct!
Created by C&CVK
17.11.2006
Would i be correct in assuming that it would be possible to have a superweapon that spawns a tiberium patch? As you seem to have found a way to make SWs out of crates.. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Nov 17, 2006 4:19 pm Post subject:
I've installed it here without problems and my first game was fine, with no problems at all. I've used a stupid test mod that was made to test PPM Animation Contest 1 resources. QUICK_EDIT
haha first bug found, even when i uninstalled all my mod files nod has EVA voice instead of cabal... _________________ Hydraw Art on Facebook QUICK_EDIT
A possible reason for Game.exe failing to update is that it has been modified by means other than an official update. I tried to use the ETS patch on my NCM.exe edit and it wouldn't work. When I switched to the defualt Game.exe I had no problems.
Also, instead of relying on the uninstaller to work, just make a copy of the .exe and patch that one in a separate folder, I used the unzipped ETS one, and copied over some of the files that might have been needed for the patch to work, ie: dll's, tbl's, ( I have no idea if these are needed, this is just what I did )
Hopefully this is helpful
Triforce _________________ The Cake is a Lie!!!
The Cake is a Lie!!!
The Cake is a Lie!!! QUICK_EDIT
no what i mean ETS somehow..weirdly gives Nod an EVA unit instead of cabal, i looked into it if my mod files could have to do with that, but none, standart TS without any mod's will have also Nod with EVA voice _________________ Hydraw Art on Facebook QUICK_EDIT
Joined: 06 Mar 2006 Location: On the battlefield destroying GDI and Nod
Posted: Fri Nov 17, 2006 9:13 pm Post subject:
PLEASE SOMEONE UPLOAD THE GAME EXE PATCHED!!! I HAVE TRIED EVERYTHING
MENTIONED IN THIS THREAD AND IT ISNT PATCHING MY EXE!!!
AND I DONT HAVE FIRST DECADE FOR THAT MANNER QUICK_EDIT
it's not only giving nod the EVA voice, no it gives GDI also now Cabal voice.......i think its time for a patch for the patch _________________ Hydraw Art on Facebook QUICK_EDIT
PLEASE SOMEONE UPLOAD THE GAME EXE PATCHED!!! I HAVE TRIED EVERYTHING
MENTIONED IN THIS THREAD AND IT ISNT PATCHING MY EXE!!!
AND I DONT HAVE FIRST DECADE FOR THAT MANNER
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sat Nov 18, 2006 12:21 am Post subject:
@ SMT.. It's pretty obvious.
@ CVK: I fvcking love you... I guess it's time to do some modding then, eh? I'll post some cool results later tonight. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
how come when I play skirmish I can't select any maps... only the default map can be played? when I click on the map selection button it's like there's no other map in it. I'm not critising your work C&CVK it's totally revolutionary; I just want to know if anyone else has this problem and how I should solve it. QUICK_EDIT
PLEASE SOMEONE UPLOAD THE GAME EXE PATCHED!!! I HAVE TRIED EVERYTHING
MENTIONED IN THIS THREAD AND IT ISNT PATCHING MY EXE!!!
AND I DONT HAVE FIRST DECADE FOR THAT MANNER
maybe this has already been postet but i couldnt find anything about it. maybe its the wrong place to post it. maybe i just make an stupid mistake, but i have no clue what it could be.
here is the problem:
the game seems not to accept the new "weapontype=" tag. it always uses the weapon first mentioned together with the "type=multimissile" tag.
the game always uses "MultiLauncher" as weapon for the second superweapon. maybe the actions are at fault, but its not possible to use an action that is already in use (e.g. nuke). disabling [multispecial] or/and using other action than nuke does not help. the game uses everytime i fire a multi-missile based SW the first weapon that is together with the "type=multimissile" tag. _________________ leader of the World War III TC for TS
Do you mean without the mousepointers it would work? Because I tried it without them at first (I copied and pasted the code from modenc), and it didn't work then. THAT'S when I tried the mousepointers code. Or do you mean the superweapons don't work and there is nothing I can do about it? At least I gave some bugs...
P.S.: Why didn't you put the link on modenc? You have the tuts up there. Just asking.
EDIT: I tried dontuse 2-4 and they worked but no pointers. Oh well, at least i can still use the things, but it would be nice to have a mousepointers like area. QUICK_EDIT
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