i can't wait, if it all works properly i'll be able to implement the scrin etc without any annoying problems
also, working air transport, hmmmmm _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
Shall I take the amount of replies as a hint that ETS:Wishlist is in order?
Oh and idjit? I am to slap you for being an idiot from DCoder.
*slaps idjit* _________________ #renproj:renegadeprojects.com via Matrix - direct link QUICK_EDIT
What can I say? This is totally awesome . Good work C&CVK
You have my vote _________________ Criticizing n00bs is like booing at the special olympics. QUICK_EDIT
EDIT : also, crud didn't notice ren say his stuff about the wishlist
i've been waiting for this day.
wishlist of several other modders and me :
*including stuff from this topic*, besides the stuff you have listed
different mcv for the third side
fixed air transports
added armor types
air combat?*it should be possible*
larger explosion radius limit ? *because animation debris really tends to be buggy*
custom mix for third side
custom sidebar for third side
perhaps use the RA2 code for elitesecondary and eliteprimary ?
perhaps a third ai for the third side ?
death weapons*or at least warheads*
additional movement types*like track,foot,float etc* _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
wow, this project could be the solution for all my problems^^
RESPECT!
i think thats what we all have been waiting for since the games release.
lets hope that EA does not mind you to edit the source code..... i just remember the "source code petition" -.- _________________ leader of the World War III TC for TS
About third side: it needed to add SIDEC03.MIX and another stuff
But in TS many hardcoded like:
if (strcmpi(scen->lpPlayerName, "GDI"))
{
}
else
{
}
Now I extend some custom super weapon:
[SuperCannon]
Name=Super Cannon
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=1
Type=MultiMissile
SidebarImage=MltiIcon
Action=EMPulse
WeaponType=SuperLauncher ; Custom weapon here
Now tag WeaponType=specify weapon for any instance of Type
I have question: what not work in DropShip loading screen?
Only problems with mouse or what? _________________ ARM forever - x86 sucks QUICK_EDIT
Joined: 06 Mar 2006 Location: On the battlefield destroying GDI and Nod
Posted: Mon Jul 24, 2006 4:18 pm Post subject:
The pallete doesnt load. and whenever i try dropship loadout it wont give
me vehicles those slots will turn up empty. like i took 3 light infantry, and
2 wolverines. I only got 3 light infantry, no wolverines. QUICK_EDIT
Joined: 20 May 2005 Location: Defiance Industries HQ, Antarctica
Posted: Mon Jul 24, 2006 4:47 pm Post subject:
this will be a great day for TS, thank you and good luck now a lot of mods will get off the ground. And if you can do what you say can wow... _________________ Defiance Industries: We prefur to call it well prepaired not over kill.
Blaze, Demon of The Round Table, Mobuis One call me what you want I am one with the sky. QUICK_EDIT
About third side: it needed to add SIDEC03.MIX and another stuff
But in TS many hardcoded like:
if (strcmpi(scen->lpPlayerName, "GDI"))
{
}
else
{
}
Now I extend some custom super weapon:
[SuperCannon]
Name=Super Cannon
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=1
Type=MultiMissile
SidebarImage=MltiIcon
Action=EMPulse
WeaponType=SuperLauncher ; Custom weapon here
Now tag WeaponType=specify weapon for any instance of Type
I have question: what not work in DropShip loading screen?
Only problems with mouse or what?
i assume adding full third side compatibility will be a bitch then, though it should be doable with quite some hard work
also your code means a bunch of emp-like weapon launching supers ?
if so, excellent, many mods would benefit from that _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
The RP Crowd should feel right at home.
Also remember it's a wiki. Don't be shy to expand pages, just don't MurderDeathKill anything.
I'm pretty sure I got all wishes from here transferred to the original revision of the wishlist, and, fact is, if this thread is ten pages long and weeks dead in a few months, nobody can be arsed to dig through this thread to find your wish. If you want it at the most likely place where VK can find it, put it on the wishlist.
Trust me people...we're managing the same stuff for pd - it's better this way.
btw, VK: STX can offer hosting, including your own project-space in our bugtracker. Might bring order into chaos. Contact me if you have questions. _________________ #renproj:renegadeprojects.com via Matrix - direct link QUICK_EDIT
i have two sugestions, make the walls like in ra2 where you can make a line of like 5, and mabye make it so you can make a weapon that can fire underground, like for a deffense wall likw the firestorm.
C&CVK wrote:
About third side: it needed to add SIDEC03.MIX and another stuff
But in TS many hardcoded like:
if (strcmpi(scen->lpPlayerName, "GDI"))
{
}
else
{
}
where can i get a program so i can edit ts and ra2? cause i have done some editing in school but it was a very old program that couldent even do two things at once. _________________ Global Genocide Website QUICK_EDIT
The RP Crowd should feel right at home.
Also remember it's a wiki. Don't be shy to expand pages, just don't MurderDeathKill anything.
I'm pretty sure I got all wishes from here transferred to the original revision of the wishlist, and, fact is, if this thread is ten pages long and weeks dead in a few months, nobody can be arsed to dig through this thread to find your wish. If you want it at the most likely place where VK can find it, put it on the wishlist.
Trust me people...we're managing the same stuff for pd - it's better this way.
btw, VK: STX can offer hosting, including your own project-space in our bugtracker. Might bring order into chaos. Contact me if you have questions.
PPM also can provide webspace. And it's actually better to have it here, since there is a bigger TS modding fan base here.
C&CVK, if you are interested, PM me with the details of what kind of forum is needed... and FTP info, if you want it. QUICK_EDIT
hmmm, meteor super O_o, who came up with that one, it can already be done _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
I find what TS have more hard code stuff than in YR
Droppod infantry are define as E1 and E2
I want to extend sections up to 128 kb, because 64kb I think rather small
If I add SIDEC03.MIX it mean what all: radar, cameos images can be customize for third side
Main tasks:
- Add load screens (already done)
- Add SIDEC03.MIX support
- Add custom weapon to MultiMissile _________________ ARM forever - x86 sucks QUICK_EDIT
PPM also can provide webspace. And it's actually better to have it here, since there is a bigger TS modding fan base here.
C&CVK, if you are interested, PM me with the details of what kind of forum is needed... and FTP info, if you want it.
Hehehehehehehe *hears Banshee's alarm-bells ring*
Maybe instead of "fighting" over certain aspects of the community, we should work closer together...we still have an untainted OS: namespace for example...and Category:TS ain't our biggest one either... _________________ #renproj:renegadeprojects.com via Matrix - direct link QUICK_EDIT
hmmm, meteor super O_o, who came up with that one, it can already be done
I did.
Thought you need to sacrifice either the Hunter-Seeker, the Multi-Missile or the EMP Cannon to do one .
Anyways, i'll edit it since i thought of something better
Also, removed Spy Plane from the RA2 SW list, since if he can do an Airstrike, give it a dummy weapon and it works like a spyplane _________________ -Mad Ivan
[Dark Heart Studios] [CnC World] QUICK_EDIT
Do you know about SUN.INI?
Add to it:
[Video]
AllowHiResModes=yes
..and you can select 1024x768, 1600x1200, ...
Quote:
Is it posible to "add on" the ra2 gameMD engine to TS? That will perhaps soulve a lot of problems, or?
Better add TS stuffs to YR
I not talk about RA2 at all, because YR are better, faster, more beautiful and have more stuffs
But using RULES.INI file you can make it similar RA2 _________________ ARM forever - x86 sucks QUICK_EDIT
hmmm, meteor super O_o, who came up with that one, it can already be done
I did.
Thought you need to sacrifice either the Hunter-Seeker, the Multi-Missile or the EMP Cannon to do one .
ah but remember, he said he was working on other weapon supers, so that means meteors won't be a problem for you or me :3, in fact, one can ignore the multimissile super etc entirely
only reason to use em would be the launch sounds _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Wed Jul 26, 2006 12:08 pm Post subject:
Tyler, Dont be foolish. Dropships would perhaps be the best addition to TS, and most yearned for. If only you couldnt have them deliver goody crates....
BTW, You think clones of the Drop Pods would be wonderful, with tags to change the infantry(DropPod I Infantry=E1,E2, and so on.) What about getting the 'firing' animations like RA2 had for the supeweapons(EMP,Firestorm Def, and Missile Silos had one) working? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
congrats CNCVK, hacking TS is what we need. PD was planning on it but he is busy atm, maybe it would be good for you to talk to him about alot of things? he has lots of knowlage on the whole CNC TS/RA2 engine and the way it works. anyways good luck and may the force be with you QUICK_EDIT
BTW, I work with him on Rock Patch
I have more time than he:)
[MeteorShower]
Name=Meteor Shower
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=1
Type=MeteorShower
SidebarImage=MltiIcon
Action=EMPulse
I added "MeteorShower" superweapon.. it's funny _________________ ARM forever - x86 sucks QUICK_EDIT
truely brilliant dude... did i say i love you? well i do . btw could you do BaseUnit and HarvesterUnit and make the loop other than looking for on entry on it? Pd said it works abit differnt that the YR / RA2 Baseunit and HarvesterUnit tags but would it be possible? oh and do you have MSN? if you do PM your email... QUICK_EDIT
BTW, I work with him on Rock Patch
I have more time than he:)
[MeteorShower]
Name=Meteor Shower
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=1
Type=MeteorShower
SidebarImage=MltiIcon
Action=EMPulse
I added "MeteorShower" superweapon.. it's funny
Can we get screenshots or a video? PLEASE?
PS:WE ALL WANT DROPSHIPS DESPIRATLY! STOP HOLDING OUT ON US AGH!! _________________ (b^_^)b=[)====d(o.0)b==>
Two quick suggestions, Can you make two types of auto-heal tags? Like a 50% (ts) and a 100% (RA2)? Also, how about real custom .mix files for modders? Right now we have to rename exsiting ones. Thanks!
Triforce _________________ The Cake is a Lie!!!
The Cake is a Lie!!!
The Cake is a Lie!!! QUICK_EDIT
can't be done with TS/FS ?
i wouldn't mention it when it could be done in any way.
if this promising possibility to add features and bring this as well it would make skirmish games a bit more funnier, unless all TS players are colorblind, sorry.
also i think it floats with the gameplay stuff you said mr ice _________________ Hydraw Art on Facebook QUICK_EDIT
People asking for the working dropship.. I'm assuming this is like transport logic found in RA2, where units have a certain amount of pips, allowing transports to carry units and infantry.
This I think would require far too much coding?
Adding an additional variable to units, stating their "size" in pips.
I could be wrong, it could be easy.. but I think that there is a lot that needs to be worked to get this single feature to work.
Having a working ordinary air transport (flying APC, per-se, carrying infantry only) is a bit more realistic, as it was doable in the pre-patch version of TS, and potentially findable to correct. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
would you people please make less outrageous requests ?
i'm fairly sure "upgradeable units" would be a bitch to code in assembly
also O_o at meteor storm
you couldn't randomly have made a superweapon type that dumps animations in different locations could you, because it seems troublesome _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
Hey, that's impressive skills. I did just notice your sig, C&CVK, and I'm just wondering: What happened to RP 1.08??? He said a early June release on the page, and I just am curious. It's backing up progress on YR: TS.
BTW, C&CVK, what methods of Type=MeteorStorm would work? Would this be something where you could change it? Or would it be a hardcode? QUICK_EDIT
No, I'm pretty certain you are making a mistake as to what people want - which is fully working air transports as there is no way to have a fully working one without many glitches in TS.
Pretty much everyone is aware of the dropship loadout feature making much of your post redundant. QUICK_EDIT
And how bout changing Tech level and Credits amount on DropShip screen?
P.S. Can u check out what is "Treat Raiting Node" actually do. There is a lot of speculations around it.
P.P.S. OH! I have idea. Can u attach this Dropship screen to dropship bay structure. I mean Dropship screen can be called by click on building. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Jul 29, 2006 2:34 pm Post subject:
C&CVK wrote:
to add cursor to DropShipLoadout screen is rather simple
Could it be made useable for a faction? Build a structure(Say a D.shp bay), every few minutes the D.shp loadout screen comes up and lets you order new stuff?
Also, would it be possible to revive these two logics from RA/TD?
C-17 Nod Cargo Plane-Actual, physical unit coming in, dropping off the purchased vehicle, and then leaving. uncontrollable by player.
"Plane" logic-There's no other way to actually put this. Planes that takeoff and land like non-VTOL craft on a building different from the Helicopter Pad. Only they can land on "airfields", only Helis on a Helipad. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
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