Posted: Sun Dec 04, 2016 5:43 am Post subject:
Soviet Construction Yard with Radar attachment
Subject description: Soviet Construction Yard with Radar attachment
Soviet Construction Yard with Radar attachment, Radar form Tiberian Sun.
You should have made it as an upgrade, so it works a bit like the starcraft command center comsat station. _________________ SHP Artist of Twisted Insurrection: Nod buildings
What the full art code of this? I can't code radar animation properly,then idle animation played the radar animation slows down forming two radars with different rate QUICK_EDIT
Greetings, i have an similiar issue as @Artraiden already has given, where my idle animation would break and move behind my Conyard, where it would spin faster then the first 2 frames would give me, and anytime you deploy your MCV it uses the 2 frames again, where it would work properly, and whenever you build something it would repeat the same thing Since im a total noob in coding, how would you fix this issue? QUICK_EDIT
yeah so the problem here is caused by the way that he made the production anim, which plays when the conyard builds something. the
issue is that the radar anim is present as a normal active anim, but it is also present in the production anim, which means that when you
build something, there will be two radar anims.
in other words, the production anim frames look like this:
when they should look like this:
so that when any frame of the the active anim is layered on top, it looks like:
_________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
yeah so the problem here is caused by the way that he made the production anim, which plays when the conyard builds something. the
issue is that the radar anim is present as a normal active anim, but it is also present in the production anim, which means that when you
build something, there will be two radar anims.
in other words, the production anim frames look like this:
when they should look like this:
so that when any frame of the the active anim is layered on top, it looks like:
Seems like it cannot be fixed via text files then rip QUICK_EDIT
yeah. it would only take about 10 minutes in image editing to correct the anim tho _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
Hopefully it could be happening at some point, it is a really cool idea to the MCV model that i use who already has an radar attachment on the vehicle, it would be a great tweak. QUICK_EDIT
This is a perfect project to learn some basic graphics editing skills, as you just need to delete a part.
You can open the file with SHP Builder and then use the eraser tool to remove the radar on the production anim. If you have any questions or problems with the editor you can ask for further help here. _________________
try adjusting the z adjust value for the animation on the building entry to be a lower value which
to make it render more 'above' other objects. try also upping the ysort value if it renders infront of
the building but behind units behind the building _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
Much better version than original onion shit.
I'd wish there be an additional version(addon?) that puts a turret on that place. There is another version of soviet-style HQ with turret but looks "too industrial". QUICK_EDIT
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