Credit goes to COMMANDER for the basis of this work. The buildup and around 75% of the snow base is his work (It was incomplete), and most of the tower animations. My work consists of the temperate frames, though the temperate buildup is mostly his as well. Basically it's around 50/50.
He was seriously one of the best traditional SHP artists the community has had, with his work including the amazing Peacekeeper silo. It's a shame he disappeared, though perhaps like every other modder who left back in 2002/2003, he will wash back up on the shores for CNC3.

You know, on a side note, 2003/early 2004 was a pretty big time for modders leaving. We lost so many of the best people then. People who had been modding since 2001 and truly had some skill.
Anyways,
I think it turned out rather nice. The only qualms I have with the final product is that the base does seem a little bright in the temperate frames.

Art Code:
Code:
; --- NUCLEAR MISSILE SILO ---
;Idle
[NAMISL_E] ;nuke silo
Normalized=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
;Idle
[NAMISL_ED] ;nuke silo
Image=NAMISL_E
Normalized=yes
Start=1
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
;startup, transition to charged
[NAMISL_F]
Normalized=yes
Start=0
End=8
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
StartSound=NuclearSiloReady
;startup, transition to charged
[NAMISL_FD]
Image=NAMISL_F
Normalized=yes
Start=9
End=17
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
StartSound=NuclearSiloReady
;looping, charged
[NAMISL_G]
Normalized=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
;looping, charged
[NAMISL_GD]
Image=NAMISL_G
Normalized=yes
Start=1
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
;shutdown, transition back to idle
[NAMISL_H]
Normalized=yes
Start=0
End=8
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
;shutdown, transition back to idle
[NAMISL_HD]
Image=NAMISL_H
Normalized=yes
Start=9
End=17
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
;Idle
[NAMISL_E] ;nuke silo
Normalized=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
;Idle
[NAMISL_ED] ;nuke silo
Image=NAMISL_E
Normalized=yes
Start=1
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
;startup, transition to charged
[NAMISL_F]
Normalized=yes
Start=0
End=8
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
StartSound=NuclearSiloReady
;startup, transition to charged
[NAMISL_FD]
Image=NAMISL_F
Normalized=yes
Start=9
End=17
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
StartSound=NuclearSiloReady
;looping, charged
[NAMISL_G]
Normalized=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
;looping, charged
[NAMISL_GD]
Image=NAMISL_G
Normalized=yes
Start=1
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
;shutdown, transition back to idle
[NAMISL_H]
Normalized=yes
Start=0
End=8
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
;shutdown, transition back to idle
[NAMISL_HD]
Image=NAMISL_H
Normalized=yes
Start=9
End=17
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes