Is there a way to code this so that the Airport already has the planes on the pads without you having to build them ?
I'm thinking of this to have a custom plane that neither side can have unless they capture the airport, but have this concept on my new civilian airport bunker building which I can add the airpads.
as far as i know, the only way would be to pre-place the plane or have the planes fly in at map
start and land on the pads.
for airplane pads, planes only can land on the foundation of the building, meaning it wont land
anywhere outside of this yellow area
_________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
Is there a way to code this so that the Airport already has the planes on the pads without you having to build them ?
I'm thinking of this to have a custom plane that neither side can have unless they capture the airport, but have this concept on my new civilian airport bunker building which I can add the airpads.
To add to what McPwny said, the only way to make the airplanes come with the airport is by pre-placing them with the map editor, and the only way to make them change to the player house is with map scripting using "change house" scripts.
I've only been able to realize that airplanes can be built on them with flat buildings, and I don't have any experience with tall houses yet. I'm currently working on a second version of Tech Airport, which will be online soon. QUICK_EDIT
It is certainly possible to make a 12 pad version, my problem is that the positions for landing and taking off the aircraft are difficult to determine. Last edited by wow4ik81 on Fri Dec 29, 2023 12:39 am; edited 1 time in total QUICK_EDIT
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