I'm working on an animation project. But I can spare some time for an update for TX. if some problems a solved.
The bridges has been a stumbling block for a long time for the Terrain Expansion. Jonwil was able to get it working but we did not get it thoroughly tested. And by the time we released the TX with the train bridges ionwil was gone. And PD was not sure what he did but they where working.
The FA2/FS editor has had a lot of short comings when you get past the standard tiles set. Making a lot of stuff I have made not of any use unless you really know what you are doing.
If you are willing to take a look we can start with something simple like the tunnel tube problem. This would cover both TS and RA2. QUICK_EDIT
Yea, my skills are to none par of pd's. I did take a look at the tiles and stuff a while ago, wanted to copy some LATs, but nothing come out of it.
I have a database of FS, but never looked at the tunnels, i dont like the way it was coded aswell, very messy >.<
I might be able to help with smaller things, but unless pd has cracked the whole tile system, then i dont think we will be seeing anything in the near future QUICK_EDIT
I dont know why people still post in this topic, VK has not touched ETS in ages, so its very likley that he wont be working on it for a while, added to that, he only adds to ETS what hes adds to NPatch >.< QUICK_EDIT
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In my opinion, it would be great to have following in Tiberian sun:
-fixed wing class/logic of aircraft, having different take-off and landing logic, different landingpads-airstrips and different(adjustable in INI) heading when landing - just like in Red Alert 1
-TD/RA1 harvester logic with voxel animation being used, instead of common animation
either made like in RA1 or ported from RA2 executable(given that engines are similar, if it is possible):
-Iron Curtain logic
-Chronosphere logic
-Gap technology logic
-V3 launcher logic
-Tesla effect logic
-off screen support aircraft logic
-rotor animation logic for aircraft voxels ported from Yuri's Revenge executable QUICK_EDIT
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