I love this one.
Take it, and if you upgrade it, if you make a unit with it, if you do anything to it ; you have to show it off here.

Art
Code:
[MammathSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=8,16,16
Down=0,1,1
Crawl=8,16,16; spy needs this
Up=0,1,1
Idle1=136,16,0,SE
Idle2=152,16,0,NE
;Idle3=168,16,0,S ;yeah yeah no idle3
Die1=184,15,0
Die2=199,15,0
FireUp=214,16,16
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=56,15,0,S
Panic=8,16,16;
Idle1Sounds= 6 MamShake
Idle2Sounds= 6 MamCall
Die1Sounds= 9 TrexDie
Die2Sounds= 9 TrexDie
WalkSounds= 2 TrexFoot
CrawlSounds= 2 TrexFoot
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=8,16,16
Down=0,1,1
Crawl=8,16,16; spy needs this
Up=0,1,1
Idle1=136,16,0,SE
Idle2=152,16,0,NE
;Idle3=168,16,0,S ;yeah yeah no idle3
Die1=184,15,0
Die2=199,15,0
FireUp=214,16,16
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=56,15,0,S
Panic=8,16,16;
Idle1Sounds= 6 MamShake
Idle2Sounds= 6 MamCall
Die1Sounds= 9 TrexDie
Die2Sounds= 9 TrexDie
WalkSounds= 2 TrexFoot
CrawlSounds= 2 TrexFoot
Sound
Code:
[MamCall]
Sounds=MamCall01 MamCall02
Control=random
FShift= -2 2
VShift= 10
[MamShake]
Sounds=MamShake01 MamShake02
Control=random
FShift= -2 2
VShift= 10
Sounds=MamCall01 MamCall02
Control=random
FShift= -2 2
VShift= 10
[MamShake]
Sounds=MamShake01 MamShake02
Control=random
FShift= -2 2
VShift= 10
Suggested Setup
Code:
[MAMM]
UIName=Name:MAMM
Name=Wooly Mammath
NoShadow=yes
Category=AFV
Primary=TRexInfBite
Secondary=MammathSmash;VirtualScanner
Strength=500 ;200
Organic=yes
Armor=Plate
TechLevel=1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=5
DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs
Speed=2
Prerequisite=Barracks
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=1;1000
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=MamAmbient
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
NotHuman=yes
CloseRange=yes;gs such a short range attack that he needs to be able to do a intracell move
OmniCrushResistant=yes
;Fraidycat=yes
Natural=yes
Pushy=yes
UIName=Name:MAMM
Name=Wooly Mammath
NoShadow=yes
Category=AFV
Primary=TRexInfBite
Secondary=MammathSmash;VirtualScanner
Strength=500 ;200
Organic=yes
Armor=Plate
TechLevel=1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=5
DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs
Speed=2
Prerequisite=Barracks
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=1;1000
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=MamAmbient
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25 ; This value MUST be 0 for all building addons
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
NotHuman=yes
CloseRange=yes;gs such a short range attack that he needs to be able to do a intracell move
OmniCrushResistant=yes
;Fraidycat=yes
Natural=yes
Pushy=yes
Suggested Weapon
Code:
[MammathSmash]
Damage=200;100;150
ROF=90 ;30
Range=2
Speed=100
Warhead=MammathSmashing
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no;can't fire out of the BattleFortress
Damage=200;100;150
ROF=90 ;30
Range=2
Speed=100
Warhead=MammathSmashing
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no;can't fire out of the BattleFortress
Code:
[MammathSmashing]
Verses=0%,0%,0%,1%,1%,1%,0%,0%,0%,0%,0%
InfDeath=10
Wall=yes
Wood=yes
;Rocker=yes
MinDebris=1
MaxDebris=3
CellSpread=.1
PercentAtMax=.5
DirectRocker=yes
Verses=0%,0%,0%,1%,1%,1%,0%,0%,0%,0%,0%
InfDeath=10
Wall=yes
Wood=yes
;Rocker=yes
MinDebris=1
MaxDebris=3
CellSpread=.1
PercentAtMax=.5
DirectRocker=yes