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Aircraft,Aircraft,Aircraft...
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What method should i use for my Aircraft?
Hover Method (They behave like TS Hover MLRS)
77%
 77%  [ 7 ]
Mobile Helicopter Pad(MHPAD) Method.
22%
 22%  [ 2 ]
Total Votes : 9

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Jan 05, 2005 2:20 am    Post subject:  Aircraft,Aircraft,Aircraft... Reply with quote  Mark this post and the followings unread

As promised,aircraft are definatly being added. but im stumped on how to add them. i have 2 options(the third,being none at all. -_-; ) vote,and POST YOUR THOUGHTS. your words matter more then a click in a little dot,circle,thingy. either way has a consequence.

Without Docks:Aircraft are Vehicles(like Hover MLRS,basiclly),both with unlimited ammunition,targettable by all units,and much more swift on their..eh..Wings?

With Docks:Their will be a extra unit,the Mobile helicopter pad,which will be like other units,may start,may not start. when deploys,it gives the aircraft of your side to you for free,with 1 buildlimit(to prevent constant,deploying rushes.),with regular aircraft regulations. rRisks of Crashes(eg:Helicopter on the MHPAD,when it undeploys(and becoms a vehicle.)

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The DvD
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Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Jan 05, 2005 2:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Hover, doh.

Too much hassle with deploying etc. Besided you don't need any hover units, just air.

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XxpeddyxX
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Joined: 03 Sep 2004

PostPosted: Wed Jan 05, 2005 4:28 am    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Sun Jan 15, 2023 11:16 am; edited 1 time in total

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Clazzy
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Joined: 26 Nov 2002
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PostPosted: Wed Jan 05, 2005 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Well if you don't used any hover vehicles, then the first option should be fine.

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Jah
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Joined: 23 Nov 2002

PostPosted: Wed Jan 05, 2005 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make it hover, increase the hoverheight and also sacrifice one armor (the less used, maybe concrete?) and make it targetable only by aa units...

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W/P
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Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Wed Jan 05, 2005 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
Too much hassle with deploying etc.

Agreed

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Clarkson
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PostPosted: Wed Jan 05, 2005 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Big Jah wrote:
Make it hover, increase the hoverheight and also sacrifice one armor (the less used, maybe concrete?) and make it targetable only by aa units...
Hm. what if you start with a bunch of,Non AA units? and the enemy has like..3 ORCAs?

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pft1086
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Joined: 04 Dec 2003

PostPosted: Wed Jan 05, 2005 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make it hover, let all the units target it, give them infinite ammo, and if you find that aircraft aren't really pulling their weight then just increase their strength or make weapons less effective against them.  Using hover means aircraft can target other aircraft as well, although it might look a bit silly.

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Mike
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Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Wed Jan 05, 2005 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
Big Jah wrote:
Make it hover, increase the hoverheight and also sacrifice one armor (the less used, maybe concrete?) and make it targetable only by aa units...
Hm. what if you start with a bunch of,Non AA units? and the enemy has like..3 ORCAs?


That's a Risk everybody needs to take:

I think hover too: make only the units that could fire AA, AA Units, and Minigunners too: A machine gun can damage a Chopper right? MAke it not so efective though, Also, Remind: You CAN'T repair aircraft, so it is balanced..

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The DvD
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PostPosted: Thu Jan 06, 2005 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

There's a problem with hover the aircraft can't land which would be ridiculous for any fighter/bomber.

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Clarkson
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PostPosted: Thu Jan 06, 2005 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
There's a problem with hover the aircraft can't land which would be ridiculous for any fighter/bomber.
Why would an Apache need to land? if anything,its at more danger on the ground then in the sky. and what about grenaiders? can they hit with their grenades?

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The DvD
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PostPosted: Thu Jan 06, 2005 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why don't you try it out, you can make such a unit and all necessary changes in a minute?

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Clarkson
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PostPosted: Thu Jan 06, 2005 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Too..hard..too..lazy..::twitch::

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