Posted: Mon Jul 11, 2016 12:11 am Post subject:
Auto-normals button on toolbar please...
Subject description: (and maybe the XYZ main viewport selector button)
Voxel texture has a button and that's used far less than auto-normals, would make sense to have both next to each other.
And that damned viewport screwing bug where if you hit the titlebar of the middle-right pane above the edge it shrinks permanently.... that would be nice to be fixed. However this would be negated by having an actual button (one to toggle or three discrete buttons) to choose which view is the left pane. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Jul 11, 2016 5:52 am Post subject:
I have to admit that I don't even remember to touch that Toolbar at the top of the program in my life. But, ok. I'll work on an icon for auto normals and eventually add it there. If anyone can make a cool looking one, it should make my work faster.
Quote:
And that damned viewport screwing bug where if you hit the titlebar of the middle-right pane above the edge it shrinks permanently.... that would be nice to be fixed.
I couldn't reproduce it here... actually, I'm not understanding exactly what is supposed to be the 'middle-right pane above the edge' in this case. The word 'edge' is the cause of the trouble here. Because I've clicked at every point of the title of the 3 views in the right panels and none of them caused anything to shrink. I've also clicked in the title of the other panels just in case and nothing happened. What is your screen resolution? QUICK_EDIT
G-E's is talking about the pane resizer of the center right panels, if it is clicked, it would resize the
top pane to accomodate all 3 panes, depending on the total height of the editor. It doesn't allow
to be resized again if the total window height is less than some amount. Problem doesn't occur
on running the VXLSE maximized atleast for me. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jul 11, 2016 10:49 am Post subject:
Banshee wrote:
I'll work on an icon for auto normals and eventually add it there. If anyone can make a cool looking one, it should make my work faster.
I tried.
autonorm.png
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394 Bytes
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5335 Time(s)
_________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Jul 11, 2016 1:32 pm Post subject:
Ok, I've managed to replicate the bug. And yea, your screen resolution helps a lot. The problem is in a behavior of a delphi component and figuring out how to control it won't be easy. I'm still investigating it.
Regarding the icon, I might use LKO's one with the AUTO text from Graion's on it . Anyway, thanks, guys. QUICK_EDIT
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