Posted: Thu Jun 07, 2012 3:44 am Post subject:
Nod Mission 1: Mutant Cyborgs
These are some screenshots of the first mission of TLW. It'd be great if I receive some feedback. It's just WIP, but other than decorate the map, I don't know what else to add or change.
EDIT: Uploaded new screenshots, the map was edited. I don't know why the screenshots are in reverse order now .
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Thu Jun 07, 2012 6:52 pm Post subject:
Need lots of improvement _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
This guide was originally conceived to C&C3, but the main idea behind it works for almost every game. Just ignore the part of importing TGA, map border being 30 feet high and world builder manual. Also, instead of blending textures, you should use different tiles.
And there is also an epic guide from HeXetic on how to make maps that doesn't suck (that was target on RA2, but Final Alert and Final Sun is the same damn software). QUICK_EDIT
I was thinking of making a cameo and map making tutorial, just to improve them visually. Just little tweaks light making dead area's or types of climate using lighting and such, giving the map a history or life of its own. It's easy and you'd be surprized at how it improves things.
Posted: Sun Sep 30, 2012 10:17 pm Post subject:
What about now? :P
A very friend of mine gave me advice and suggested to use elevation, hills, but I think it's very hard to add that in this map, so I haven't decided where to do it.
And of course the cliffs are very straight, but that's about to change .
The straight cliffs are gone!!!! Well, I've gotta weaken or definitely take out that red light!
It's supposed to be the point where you build your base, what could I replace it with?
EDIT: Hmmm I think I should use hills this time.
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