Joined: 28 Apr 2009 Location: Auckland, New Zealand
Posted: Mon May 09, 2011 5:06 am Post subject:
Tech Buildings
Subject description: Just a thought...
I was just curious to whether or not you are going to reactivate the tech buildings ie. Civilian Amroury, the Hospital and maybe the Civilian Array? I realise that you have the black hand training thing, so the civie armoury probably wont be reactivated as intended (perhaps one captured it acts as a barracks? or allows for the creation of unique units?). Hospital can go back to it's intended function, and maybe the civie array can act as a backup radar or a sensor array? Just my humble thoughts and opinions... _________________ Beta Tester for Mental Omega 3.0
Yep, all 3 civilian structures are capturable. Hospital heals (with 200 ammo), so it can run out of supplies but not that quickly. Civilian array gives a very large (32) stealth / sub detection, and backup radar with no power requirements. Armory let's you train infantry (20 ammo), so even GDI and Forgotten can get their hands on infantry training. All the three buildings' armor has been increased so they are harder to destroy.
Also each one of them seem more important for the different factions. Nod can't heal its basic infantry, so hospital is great for them. GDI and Forgotten benefit the most out of armory. Array is most important for Forgotten since they don't have sensor arrays for long range stealth detection. _________________ QUICK_EDIT
Hey sorry for the bump but I'm curious as to how you would make the Armory unlock new infantry and have them be trained at said Armory instead of your barracks/HoN.
-Thanks in advance _________________
Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!
Hey sorry for the bump but I'm curious as to how you would make the Armory unlock new infantry and have them be trained at said Armory instead of your barracks/HoN.
-Thanks in advance
You'd probably have to use the Alternate Factory trick to make infantry appear only from the armory. I recall that giving a building both Factory=InfantryType and Armory=yes cause some problems for the AI, making it build light infantry non-stop. Or it might have been Factory=InfantryType and Hospital=yes. Though if the AI never captures armories, it shouldn't be a problem. _________________ QUICK_EDIT
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