Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Apr 09, 2007 3:29 pm Post subject:
Tutorial Requests
Subject description: Post all your tutorial requests in this topic ONLY! Do not post them outside it.
Hello everyone,
The Tutorials Warehouse forum is a place to share tutorials only. It is not a place to ask questions, request tutorials or ask where is a tutorial about something. You can ask questions and ask where you can find a tutorial about something at the Generals Editing Forum only. If you have any requests for a tutorial, this is the only topic in this forum where you can do it. Simply post your reply with a tutorial request and pray for a good soul to make this tutorial for you. Thanks in advance for your cooperation. QUICK_EDIT
Posted: Sun Jan 27, 2008 8:37 pm Post subject:
Air Craft
Does any one have the time to make an air craft tutorial or could some one please point me in the right direction? javascript:emoticon('')
Confused QUICK_EDIT
What do you mean by aircraft tutorial? How to make a new aircraft, edit one, what?
I pretty much learned how to mod generals by looking in the INI files. Plus I had previous experience from modding TS. I would go to Revora forums and ask there. (Since PPM isn't really about Generals editing, mostly TS, RA2, and CNC3 I guess) _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Mon Jan 28, 2008 9:31 am Post subject:
EDIT: deleted link to other forum because Banshee didn't like that Last edited by Dutchygamer on Tue Jan 29, 2008 8:14 am; edited 1 time in total QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Jan 29, 2008 1:26 am Post subject:
There is a reason we have sections for editing Generals here and definitely not to simply direct people other forums. There are a lot of generals modders who visit this site, but people don't post much here. Without posts, people are not motivated to post. QUICK_EDIT
Qcumberhd you have to explain better otherwise we cant help you. There is alot you can do with aircrafts in Generals/ZH, we need to know what you want to do.
New aircraft? (Do a copy paste from another aircraft and work from there)
Icons, Commandset and commandbuttons and text?
Aircraft weaponry?
Special abilities like PDL's/flares/EMP resistant and other stuff?
Upgrade codes?
Or just some error you need fixed?
and so on...
By the way I totally agree Banshee, Generals modding never really took of here at PPM becaus people here... ahhh you know the drill QUICK_EDIT
I am trying to make a multiplayer map for Zero hour that will be a challenge for 2 of my mates.
I have been looking through world builder scripts but I can't find anything that works to make
myself start with a fully fuctional base(I have the buildings on the map I just can't find a way to
assiagn them to belong to my start position) a tutorial or advice on how to do this would be nice.
Oh yea and I have tried google to find a guide for this but couldn't find anything.
Thanks in advance. _________________ [url=http://eve.battleclinic.com/killboard/images/signature/cache/elliott_street_amarr_eve_sig.png[/img][/url] QUICK_EDIT
A tutorial on how to change the train templates so other cars are behind the train would be handy. I think it's very easy to do once you know it but I can't find anything about it. QUICK_EDIT
Ok, anyone who mods generals on this site should help pitch in and write these tutorials. These are the big 4 difference between the other C&Cs and generals, and I think this will help bridge the gap. I know for a fact that all of these are possible. I'll be writing up as many as I need to when I figure out how to do so.
1)Engineers-Capture and repair buildings.
2)ConYard Build System
3)Modding the UI-custom command bar locations
4)Harvestable resources _________________ Please, read the signature rules of the forum. QUICK_EDIT
Dafool I know a Mod for a generals that uses all of those maybe you could ask the mod Creaters for help
is called Command & Conquer Tiberian Dawn Redux
also I need a Tut for the Following
1: making a new superweapon
2: makeing a new weapon _________________ nothing can kill the great army of the black hand
QUICK_EDIT
Posted: Tue Mar 10, 2009 1:28 pm Post subject:
Zero Hour Tutorial Request
Hi! I'm new here. I have question about Menu editing.
I couldn't find any tutorial about that so i thought i could ask someone to make it.
I would like to customize the Skirmish menu section but i don't know where to start. What i wanna do is :-
1: The AI free to choose random faction. (no user intervention at all).
2: Player cannot select team. (so user will ber forced to play Free for All).
I want to get the feels like when playing Red Alert or Tiberian Sun. I got friends who love to make their fav generals overly powerful and beat all enemies within seconds (and they keeps bragging about it..). It annoys me to see them killing the game spirit.
I wanna teach them a lesson. If they don't get to choose their allies/enemies, wouldn't it be more interesting. QUICK_EDIT
I've really gotten into Zero Hour recently, I decided to give it a go again after a long time cause I was really bored and I'm unable to work on Twisted Insurrection until I get the internet set up on my new computer (Don't worry! I'm still working ).
Anyway, I was wondering if there would be any chance of a Newbie guide to Generals modding so I could play around a bit? I've got Zero experience with modding Generals and google hasn't helped me out this time. Something like how to get started, useful links and tools etc.
Whenever I reach a certain point in completing C&C Tiberian Dawn Redux, I will release assets and tutorials... It seems I am always learning new stuff all the time with making tricks to Mod Generals/Zero Hour and pushing its game engine to its limits... _________________ RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux
Making your own complete faction.
With its own buidlings -Copy and paste codes from other factions and combine into your own, so when you go and edit the buildings, it doesnt effect the other factions who use it.. like..
Faction name: John Doe
uses American buildings
wants to make it where John doe can build everything off the start, as in.. shutting off prerequistes. -didnt spell that right- But.. doesnt want USA To be able to build it right off the back.. see what i mean?
Like for the tutorial.. A Tut on making your own Independent faction.. As in.. copying codes from others.. how would you do that.. what files would u need to create-edit-Etc.
that would be nice <3> I already know about Playertemplate.. im talking about stuff like from Data>INI>Objects> Buildings / Units / Etc
@Frontlines: DaFool did a tutorial on creating a faction, iirc.
I have a question, one which seems not to have a tutorial here:
"Texturing units for ZH, how?"
I'm not well acquainted with the software, and what I want to do is create a detailed skin for a unit. I'm uncertain as to the process in RenX. QUICK_EDIT
@Frontlines: DaFool did a tutorial on creating a faction, iirc.
Yea i know. but like.. i get the Add a playertemplate, and the Controlbar.. i mean actually adding units, buildings etc. like.. under INI< Objects,, make a whole other Config Setting Text Thing, withyour sides name, Etc.. get what i mean? QUICK_EDIT
dude, I do have a tutorial for adding units. If you've read my tutorials and still don't know how to make your own faction, somethings wrong. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Did Dutchygamer ever work out how the Base Building AI works?
Come to that, does anyone here know how the AI works? Last edited by Orac on Mon Apr 26, 2010 5:28 am; edited 1 time in total QUICK_EDIT
So we all know about the Generals Powers... And that we only get to unlock so few of them. I think only five, right? Seven maybe.
Any way to make it to where we can unlock all the powers for that specific general that you're playing as? EX. Air Force General, Tank General...
I'd like to be able to call in all the air strikes, be able to call in a full paradrop, repair my vehicles, and have snipers hidden on the map. Ya know? _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
The best answer I can give to you is to look in the rank.ini (ZH) file and edit how many points are granted per rank. Dutchy knows more about it than I do, so maybe he'll have a better answer. _________________ Please, read the signature rules of the forum. QUICK_EDIT
SciencePurchasePoints granted is how many points you get so you can spend it on stuff. you can increase it if you like, and you'll get more points. However, i think you'd rather add more ranks, inwhich case you'll have to ask dutchy. _________________ Please, read the signature rules of the forum. QUICK_EDIT
If I find that I want to add more ranks, I'll come back here. The Generals section of PPM aren't too active. _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
I'm still wondering how to texture models for Generals, from start to finish, with RenX
Not that it will help me much right now... Last edited by Orac on Sat Aug 07, 2010 11:18 pm; edited 1 time in total QUICK_EDIT
Like hitting a target the size of a bottle cap one-hundred-and-sixteen kilometres away with an arrow going at 900kmph in an intense gravity well through a thick fog using only a piece of cardboard, a kettle and a rubber band to guide it QUICK_EDIT
I sent you a Private Message Letzt.
but.. for everyone else who doesn't know how.
In your Zero Hour Folder, Go to the Data Folder, Make a new folder named Music.
Inside that folder, add your music files.
I suggest you rename your music files to something simple.
Next.
go into your INI Folder, find the INI File named Music
The below code is an example. You don't have to change just the "Load_USA" Module. You can modify them all.
Code:
MusicTrack Load_USA
Filename = USA_08.mp3
End
Change the text after Filename to whatever the name of your .mp3 is. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Sat Aug 07, 2010 3:28 pm Post subject:
Would it be possible for someone to explain how to use the ObjectReskin tag properly. I have tried using this tag for symilar purposes as already shown in the ini files (for compatability, etc) however i have had no such luck...
(Im using just Generals, i dont know if that effects it in any way) _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Aug 07, 2010 3:47 pm Post subject:
I tried out the same thing for my own mod, and even though I scrapped the feature, I still have the codes. I'll see if I can make up a little tut about it. It will be for ZH though.
EDIT: and done QUICK_EDIT
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