Joined: 30 Aug 2005 Location: Taking up space inside the TibWeb server
Posted: Wed Mar 14, 2007 2:46 pm Post subject:
Sorry for bumping an old topic about a dead mod, but (before it died), were you planning to do a campaign? If so, how would it work? It would have to be mostly linear (although you could do a semi-dynamic choose-the-next-mission sort of thing like in TD, RA, and TS), and that would take some of the fun out of X-Com - one of the things that made it amazing was that you determined how the organization was run, where to strike next, which troopers to use, how to equip them, etc. _________________ This mod is dead!
Campaign probably goes more along a linear track for control of seas probably, and to stop aliens from setting up molecular networks. _________________ QUICK_EDIT
What are you currently working on and why there's no any progress for this mod?
At the moment I'm temporarely making buildings for TO (I might not stand it if that mod's gonna die after many years of hard work). Also I have a secret project that will be announced at the beginning of the summer. And a couple of days ago Aro asked me to make one or two buildings for his mod (for exchange he'll be working for TFTD).
For TFTD I'm making new LAT for flora. Already rendered and separated into their own image files, but still nee to be TMP'd (after that I'll post a screenshot at the screenshot thread). QUICK_EDIT
And more questions, please? This project will feature much more stuff than RA2/YR did. Don't you wanna know anything about what we have planned? QUICK_EDIT
oh.....have sharks or like giant squids that can be a threat to your infantry/tanks _________________
Retired YR Player
Steam Account : MAS93
Xfire: msbiohazard QUICK_EDIT
Will we see powersuit infantry (with/without automatic weapons?)
You can arm the infantry any way you like. Some weapons will have unlimited ammo and you can have secondary weapons (usually with limited ammunation) for units.
You can arm the infantry any way you like. Some weapons will have unlimited ammo and you can have secondary weapons (usually with limited ammunation) for units.
How are you gonna achieve that? _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
You can arm the infantry any way you like. Some weapons will have unlimited ammo and you can have secondary weapons (usually with limited ammunation) for units.
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Mon Jul 28, 2008 10:55 pm Post subject:
Customizable units, eh?
I am 20% interested, so far.
Terror from the Deep... does that mean there is a all-water or amphibious faction that inflicts terror into the minds of the other faction? How many factions are there going to be? Diversity? _________________ Destroy to create. All for the hunt to dominate!
Yes, we're trying to find a way to make it as user-friendly as possible.
DoMiNaNt_HuNtEr wrote:
Terror from the Deep... does that mean there is a all-water or amphibious faction that inflicts terror into the minds of the other faction? How many factions are there going to be? Diversity?
The war between X-Com and Aliens happens underwater. There's is a very small that we'll make some "above sealevel battles"... There'll be two whole factions (no sub-factions, sry) named X-Com and Alien... QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Tue Jul 29, 2008 9:49 am Post subject:
ChielScape wrote:
will it have bewbs?
Only in Cutscenes and Nudist beach terror sites.
Although, I do believe what there should be a ground X-com subdivision, for land battles. _________________ DUNK! QUICK_EDIT
With Tanks, everyone likes tanks, either that or 30ft walking portopotties with 120mm guns... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Wed Jul 30, 2008 12:34 am Post subject:
Ahh, so most battles will take place underwater?
...40% interested.
...BEWBS? Cutscenes?....
I am 60 percent interested now.
Is the modding team dedicated to actually release a playable version in the near future? How far has the mod progressed towards completion? _________________ Destroy to create. All for the hunt to dominate!
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Wed Jul 30, 2008 1:39 pm Post subject:
Your damn right it will.
Not just huge boobs, you gotta create really ztyping smokin hot sexy goddesses. Sure, a chick could have a nice rackm but also could have NO FACE, that is worth commenting on. _________________ Destroy to create. All for the hunt to dominate!
Ah, it's nice to see people asking for this game project. The progress is slow because of the army service I'm having at the moment. No worries! 45 days left. QUICK_EDIT
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