Posted: Tue Dec 16, 2003 11:02 pm Post subject:
Mini-Superweapons
OK, In the mod, I'm adding 'mini superweapons'. If you've played Rise of Nations, these will be akin to the V2 Rocket or Cruise Missile. Basically giving you the ability to launch an elite V3 anywhere on the map, thats much harder to shoot down. However, need ideas for superweapons. I thought an ion-cannon sort of thing which fires missiles instead of an ion cannon, and an off-map artillery barrage, but what else could I have? EMP Cannons? Post your thoughts.
P.S. These will be able to be turned off like normal superweapons for those of you who prefer a long, bloody slog. QUICK_EDIT
You could have like what they have in generals. And have an artillery bardge. _________________ MadHQ's Graveyard - Click here!
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Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Dec 19, 2003 12:13 am Post subject:
It's a good idea... you can try to emulate superweapons...
The problem is that you cant make it exactly like Generals... Try thinking in the functions for these mini superweapons... some might be destructive, others could neutralize certain kind of units, you could try ones that repair as well, etc... QUICK_EDIT
yeah like banshee said, an autorepair, those r always useful in generals and can turn the tide of a battle.
mini superweapons could advance ur attack but not like giving u the attack but just advancing it _________________ Tiberian Eclipse for TW
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