Posted: Wed Dec 31, 2008 2:26 am Post subject:
Nice mod! But nothing is perfect for everyone
This mod put me back in to playing C&C3 again it's really nice! But there is somethings that that would make the mod better for me at least.
-Strong walls
Walls are made to slow down the enemy and last long not destroyed in a few secounds like in C&C3, I haven't tried the walls in TE but I think they are the same as in C&C3. I would like that the walls are acctually usefull and immune to machine gun fire and flames like in TD, RA, TS, RA2 and I want them to last long this doesn't mean getting pounded for ages but long enough to hold the enemy back untill "the guards" come.
-Gates
This is something I have missed since TS I like them, they look cool and they keep the enemy out.
-Better looking walls
I don't like the walls in C&C3 they look so thin and short I hope they can be a bit "meaner" looking.
-Wall Towers/Turrets
It would be nice to be able to upgrade walls with turrets.
-Music
It would be nice to have other music than the boring sounds that are in C&C3 I'm thinking about some TD or RA like music.
Yes I know that this topic is mostly about walls but I think they have been neglected in newer RTS games they can be usefull and they can make bases look better.
After I have played this mod a little longer I may find more things I think are missing or "wrong". _________________ QUICK_EDIT
Posted: Wed Dec 31, 2008 5:16 am Post subject:
Re: Nice mod! But nothing is perfect for everyone
I never liked the gates in TS due to their agonizingly slow open/close time... I'll probably not miss them in C&C 3 since they'd be helpless against the newer artillery anyway (which is superior to TS artillery)
I do want to see the Component Tower design (EA's slanted Watchtower is fail), but not the upgrade system since it's more tedious to build a structure and then manually upgrade it. Preferably, the tower template in Carnius's RPG Tower could be used to accommodate a MG (could use something like the APC's turret) to form the "new" Watchtower and the AA battery could become another tower using the AA Battery's turret. QUICK_EDIT
TS was meant to be a slower game. So manual upgrades and slow gates was a part of the atmosphere. It all depends on what atmosphere you're trying to portray. QUICK_EDIT
Gates are very hard, if not impossible to code. I do agree on your other points.
I thought EA had left the gate code from LoTR BFME 2 in C&C3. :S And gates can open and close fast, like in Age of Empires 2 where they instantly open. _________________ QUICK_EDIT
Gates are very hard, if not impossible to code. I do agree on your other points.
I thought EA had left the gate code from LoTR BFME 2 in C&C3. :S And gates can open and close fast, like in Age of Empires 2 where they instantly open.
Nope, the gate coding seems to be one of the things they removed (or at least they broke it, some parts are left over) :/ _________________ QUICK_EDIT
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