Joined: 12 Sep 2003 Location: In my own little world
Posted: Fri Jun 22, 2007 11:59 pm Post subject:
Like the texture, good stuff _________________ AI
Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.
yea side from the physical impossibility/impracticality of how it walks, this is really spiffy. Nice work!
not really, it walks how a very, very fat person would walk. Just it adjusts the cockpit bit instead of turning its entire body and leaning over to the side every step... Although I could make it do that, it'd look ridiculous
. QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sun Jun 24, 2007 5:24 pm Post subject:
I was kinda thinking along the lines of up-and-down movement for the body - it might make more sense, balance-wise.
But yea the first walking anim is really good enough though, I don't think people will really be looking so closely to find picky inconsistencies with the walking anim.
I was kinda thinking along the lines of up-and-down movement for the body - it might make more sense, balance-wise.
But yea the first walking anim is really good enough though, I don't think people will really be looking so closely to find picky inconsistencies with the walking anim.
The first one rocks, leave it as-is
Pfft moving the body too much would just make it more likely to topple over.
And I always planned to use the original, I like it. QUICK_EDIT
But ya the 1st animation was better, this one seems almost like the mechanics forgot to add some lube. _________________ MadHQ's Graveyard - Click here!
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