Posted: Sat Aug 19, 2006 11:46 pm Post subject:
Progress
Ok, as you may have noticed there is alot less topics on the forum now, that is becuse the mod is being restarted and I cleaned out to make the forum more relivent. I now actualy have a staff, Mr. Graffitt is gonna do voxels and misc graphics, and MadHQ is gonna do infantry.
Anyways, as I get renders I'll put it in this topic. This first batch isnt new, but it needs to be reput on the forum.
power.PNG
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Second side's power plant
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refinery.PNG
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Second side's refinery
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WF.PNG
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Second side's warfactory
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_________________ "It's got that Droke style to it!" QUICK_EDIT
As stated before the mod is being restarted, and as such things arnt as complete as before. However, I do have some fresh pics of the terrain, though as you can see its in a WIP state.
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01.png
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_________________ "It's got that Droke style to it!" QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Sep 11, 2006 2:51 am Post subject:
The new stuff looks pretty cool.. just need to fix the palet. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Do you have some sort of Animation Graph editor in Cinema 4D? If you do, you'll probably see that the line on the graph is not straight. if you make it straight, it should fix up your spin problem. _________________ QUICK_EDIT
I know, the problem is that I forgot how to correct that and have spent about half an hour looking. But I have a friend who know's so I'll ask him when her gets on msnm next. _________________ "It's got that Droke style to it!" QUICK_EDIT
Rather fast to be making a new post, but seeing as its a pic...
Anyways, this is a slightly updated airpad for side one. Only noticable change for you would be the upgraded palette, making the dirt look less patchy. (That is if you were watching before I restarted.)
Also im glad to see you are getting those cliffs ingame. looks good too! _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
well but if you aren't going to resize that cannon, when you'll convert it to shp, you can call it "major" nice work though _________________ QUICK_EDIT
Joined: 02 Feb 2006 Location: Svaynaq *Uses ROT13* The answer is: Finland!
Posted: Fri Sep 15, 2006 12:03 pm Post subject:
Everything looks nice , especially the gattling cannon! Will it be able to shoot at ground and air units or only ground or air? _________________ QUICK_EDIT
@Denmon - Whats wrong with the pad? I like how it looks.
@Zodiac - Ground only, if it could switch to a alt image when firing to the air, then it would be both. _________________ "It's got that Droke style to it!" QUICK_EDIT
I will not be useing any voxel turrets. If I didnt like terrain so much I wouldent even use voxel vehicles. (But I want my cliffs) _________________ "It's got that Droke style to it!" QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Thu Sep 21, 2006 5:39 am Post subject:
Man I'd get confused as to where my gate's at... _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Thu Sep 21, 2006 5:48 am Post subject:
yeah, i see it.. it's obvious... but it dfoesn't stand out, and i'm an idiot.. and those two just.. dont mix. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Well.. yes. unlike TS in RA2, gate image will ALWAYS hide unit. RP could help but i doubt that it will be implemented soon. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Sep 22, 2006 3:09 am Post subject:
wow I love that gate idea Gangster! I say you try it, Droke! _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
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