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Topics
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Last Post
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Announcements
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Tutorials Warehouse Rules :: Read This Before Posting
Do not post questions or requests as new topics. |
Banshee
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0
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25078
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Mon Apr 09, 2007 3:29 pm
Banshee  |
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Topics
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Tutorial Requests
Post all your tutorial requests in this topic ONLY! Do not post them outside it. |
Banshee
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45
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62365
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Wed Jul 11, 2012 6:05 pm
Dutchygamer  |
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Index of Tutorials
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DaFool
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10
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25478
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Fri Jun 18, 2010 2:36 am
huhnu  |
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(**) Editing the AI (ZH)
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Dutchygamer
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7
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53659
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Sun Jul 30, 2023 5:32 pm
BarakYisrael  |
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Getting Movies into Generals
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The-Light
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7
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17738
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Tue Sep 18, 2018 7:11 am
dronemay  |
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Adding new cameos [ZH]
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DaFool
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8
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98012
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Sat Aug 05, 2017 6:09 am
Palafox  |
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Working with the Generals.str file
for Zero Hour |
DaFool
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10
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23053
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Tue May 09, 2017 8:29 am
Blade  |
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Adding a New Unit [ZH] (3/3)
alos applies to infantry, aircraft, and buildings |
DaFool
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1
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25147
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Sun Oct 12, 2014 3:43 am
WingsOfThunder  |
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C&C3 Texture formats
A basic tutorial [ Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials ] |
Madin
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2
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25110
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Wed Nov 13, 2013 6:14 pm
Madin  |
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Space Marine Voice [Audio Tutorial]
Via Audacity... [ Modding Central » Media Hut » Tutorials ] |
Atomic_Noodles
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4
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28390
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Thu Jul 19, 2012 6:55 pm
Atomic_Noodles  |
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Where to Find Renegade Models.
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DaFool
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2
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48596
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Sat May 05, 2012 4:24 pm
Dutchygamer  |
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How to Make an AI for your Mission Map
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DaFool
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0
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9155
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Sat Sep 25, 2010 11:41 pm
DaFool  |
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How to Add a Map to Your Mod
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DaFool
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0
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9991
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Mon Sep 06, 2010 2:33 am
DaFool  |
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(**) Different Chassis Tutorial (ZH)
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Dutchygamer
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0
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11272
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Sat Aug 07, 2010 4:26 pm
Dutchygamer  |
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Armor Tutorial
Becouse it was asked for :) |
The-Light
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1
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18736
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Fri May 21, 2010 8:29 am
Orac  |
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Upgrades Continued: An introduction to modules [ZH]
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DaFool
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2
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407789
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Tue Apr 06, 2010 2:39 pm
The-Light  |
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How to Setup Your Vehicle Models for Generals
Working with RenX |
DaFool
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4
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26786
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Wed Mar 24, 2010 5:22 pm
Dutchygamer  |
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Improved Method(s) for Deploying Vehicles and Objects
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DaFool
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0
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11860
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Sat Jan 09, 2010 5:37 pm
DaFool  |
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Basic INI codding (ZH)
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Gen.Kenobi
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0
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14454
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Tue Dec 29, 2009 10:16 pm
Gen.Kenobi  |
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Adding a new Playable Faction [ZH] (1/3)
PlayerTemplate.ini and ControlBarScheme.ini |
DaFool
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10
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40777
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Wed Nov 25, 2009 6:01 am
Frontlines  |
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Working With Big Files
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DaFool
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1
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332044
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Tue Oct 13, 2009 7:19 am
Ju-Jin  |
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How to make Teleporting Units and Jumping Units
A more advanced tutorial |
DaFool
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0
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17131
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Tue Oct 13, 2009 1:34 am
DaFool  |
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The Newbie Guide to Modding
(Generals Edition) |
DaFool
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5
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32058
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Fri Apr 03, 2009 2:36 pm
Dutchygamer  |
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Adding Starting Units.
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DaFool
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1
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319632
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Thu Mar 26, 2009 11:22 am
JJ_  |
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How to Make an Unlockable Units With Generals Points
Introduction to spending those generals points |
DaFool
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1
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17473
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Mon Mar 09, 2009 4:01 am
Shadow Hunter  |
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Nanocores and MCVs! [ZH]
deploying units into structures and vice versa |
DaFool
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12
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53032
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Sat Jan 31, 2009 2:38 am
Orac  |
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An Introduction to Upgrades [ZH]
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DaFool
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0
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296000
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Tue Jan 06, 2009 2:48 am
DaFool  |
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My modelling tutorial
for eevryone to use^^ |
ruby92
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10
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50926
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Wed Dec 24, 2008 8:25 am
ruby92  |
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How to make a good looking blended texture (**)
[ Modding Central » Media Hut » Tutorials ] |
Sleepwalker
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8
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20537
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Wed Jul 02, 2008 6:40 pm
Bako'Ikaporamee  |
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Playing With Buttons [ZH] (2/3)
Using CommandButton.ini and CommandSet.ini |
DaFool
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0
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17438
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Mon Feb 25, 2008 10:54 pm
DaFool  |
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(*) Where to place your Generals/Zero Hour maps
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Dutchygamer
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0
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18786
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Fri Jun 15, 2007 9:23 am
Dutchygamer  |
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